It isn’t easy to make a strike in bowling (for me anyways). I also tried an experiment in SW Motion and it was not easy to make a strike in virtual world.
I created a model with correct sizes and weights representing the actual bowling environment.
That was the easy part. The tricky part is to setup the motion. I spent most of my time adjusting the friction coefficient to make a strike. Friction is set up in the solid body contact properties. The rotary motor is applied on the bowling ball to throw a curve ball.
After a few hours of tweaking, I finally got a strike! The video is here.
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