Bowling in SolidWorks Motion

4 Comments

It isn’t easy to make a strike in bowling (for me anyways).  I also tried an experiment in SW Motion and it was not easy to make a strike in virtual world.

I created a model with correct sizes and weights representing the actual bowling environment.

That was the easy part.  The tricky part is to setup the motion.  I spent most of my time adjusting the friction coefficient to make a strike.  Friction is set up in the solid body contact properties.  The rotary motor is applied on the bowling ball to throw a curve ball.

After a few hours of tweaking, I finally got a strike!  The video is here.

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4 Comments (+add yours?)

  1. smitty says:

    Could you post the assembly as well? Thx

  2. Wayne is no longer with us, but I’m checking with our IT to see if his machine is still around and still contains his files. If it does, we’ll try to locate the file set and supply as requested.

  3. Located the fileset; you may download it here: https://www.yousendit.com/download/M3BrT2pEVEg3bUExZXNUQw (expires on June 25, 2012)

  4. Janis says:

    It may have possibilities if you do not have any kind of PDM sseytm in place such as my company. My current issue is how stuff is getting scattered everywhere on our shared network drive. One user only works locally and exports to the network drive due to the large file sizes. The problem with that is when I add references or define a new mate reference on a standard part, that user does not get an updated copy from the network. So when that user dumps a pack and go, and I add that assembly to mine then the next time I open my assembly I get bad mates because the other model has out of date references .

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