Creating Decals in SolidWorks Composer [formerly 3DVIA Composer] can be very tricky. Unlike in SolidWorks where you just drag and drop. Composer treats every Actor as a solid mesh so adding a decal in the same way you would in SolidWorks CAD would result in the decal texture covering the entire actor in Composer. The trick for SolidWorks Composer is to create a primitive first, then add your Decal to the primitive, this provide you with control for placing the decal.
I have created a demonstration video to show you how…
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