A new sister company of Javelin, Cinema Suite Inc. has been working on developing tools for Indie game developers and film professionals. A software extension of the game software engine, Unity3D, Cinema Director will allow game developers to create awesome, cinematic cut scenes for their games quickly and easily, as well as sequence events during game run-time. Film professionals and hobbyists will be able to pre-visualize their movie projects utilizing Cinema Suite’s technology, leveraging the power of the Unity3D game engine. All this can be done without the need for scripting or programming inside the Unity3D environment.
We have been in Alpha for our product, Cinema Director, for the past month, and are now moving into Beta development. As part of our beta testing process, we are happy to announce that we are partnering with Every1Games, for a Beta testing event on June 29th!
Every1Games is a personal and professional development service company dedicated to increasing the accessibility of creative industries to young adults (14-25 Years) with mental health disorders and autism. They provide a 5 day game design course integrating social skills strategies in a low-anxiety environment. They also provide social events and opportunities for youth and adults with Autism and Aspergers.
The Cinema Suite Inc. team, as well as Javelin as our main sponsor, are excited to host a UX testing event here at the Javelin Oakville office. We will be working with Every1Games to provide critical feedback and testing of our Cinema Director product. They will get to make a short movie with our tools, have some fun, and enjoy a catered lunch.
For more information, or to register for this event, please visit the Every1Games blog here. If you or someone you know loves games and movies, and would like to try the beta of our software, please sign up by visiting our website at www.cinema-suite.com. You can also contact us directly, at support@cinema-suite.com.
Cheers!
Dan
dan@cinema-suite.com

We are looking for game designers at all levels of experience to beta test the newest technology in videogame development.
Cinema Director allows designers to easily create cut-scenes cinematics and run-time sequences.




What if you could start selling your product long before it was ever built? Companies are always looking for more original ways to sell their product. The earlier they can start, the sooner they make money. Javelin Reality works with our customers’ CAD data, be it 2D or 3D, and creates 3D Dynamic, virtual experiences that can help sell and market products.
We created a 3D Dynamic solution, where you could control a person in a video game style environment, and explore the entire building. Cooper provided us with their 2D CAD drawings, renderings, and texture swatches for this project. We took this information, and we created the game environment using the Unity game engine. We also made sure this solution would be full, stereoscopic 3D, so that the clients could experience the space with full depth-perception and realism.
What we believe to be a first in Canada, was the event that Cooper held, to launch the new building. Presenting in a tent, on the construction site with the structural steel for the building up behind us, Javelin Reality presented The Exchange virtual walkthrough experience, in full 3D, to about 60 brokers and realtors in the market. Great food, good laughs, a great virtual experience on the construction site, and everyone wearing 3D glasses. We also ensured the cases the 3D glasses came in had QR codes, which would take you to the walkthrough on a mobile device, if scanned.
With our solution, we can publish the experience to either an installed program on a PC/Mac, iPad/iPhone and even through any web browser online.



Recently the Javelin Reality team travelled to GDC 2012 in San Francisco. GDC stands for “Game Developer Conference”. If you think SolidWorks World is a big event, there were over 22,500 people that attended the conference.
memory, train your mind, live the experience. Not only that, you can live this experience in full, stereoscopic 3D on a 3D TV or monitor with 3D glasses. Big difference huh? Now think of your products, what you design. Imagine the possibilities.
At GDC 2012 we learned some great things about the industry. We met some fantastic people doing some very creative, dynamic things which really got our creative juices flowing. It was a great experience.



The simulator is housed in a large shipping crate, and is home to 3 large, rear projected screens that surround the operator. There is a large, metal platform that houses all the equipment and the operator seat, which is all motorized, and reacts and moves just as you are in the actual vehicle. Start the vehicle using the start up sequence, and you literally feel the ground shake beneath your feet as it starts to hum.
Finally, when I was finished destroying the rock face, and drilling a bunch of very inaccurate, terrible holes, Tom showed me all of the results on the software, running the simulator. It was a little embarrassing, but very cool to see.