Photorealistic Rendering using SolidWorks and PhotoView 360 Step-By-Step
Self-Paced Learning Guide
Learn the fundamentals of photorealistic rendering at your own speed as you progress from simple to more complex models.
Course details and prerequisites:
Type: Reference Book/Manual
Level: Basic to Intermediate
Purchase Online
Recommended Prerequisites:
- At least one month of experience using SolidWorks software
After the training you will be able to:
- Create renderings of your models in SolidWorks using Photoview 360
- Apply materials, textures and decals to your models to create photorealistic representations of your design
- Create and modify scenes to better present and light your rendered image
Book Features
- Unlock the full power of Photoview 360 rendering tools with the helpful instructions and tips available only from technical training experts on staff with Dassault Systèmes SolidWorks Corp.
- Build your skills and confidence quickly with 24 easy-to-understand tutorials and practice exercises, each building upon the previous lesson.
- Reinforce your new skills with the accompanying DVD-ROM, which features time-saving project files for tutorials and practice exercises.
- Learn at your own pace - review each lesson as often as you want or quickly move on to the next lesson.
- 562 pages covers all aspects of Photoview 360 as well as RealView and OpenGL graphics modes in SolidWorks.
Course Outline
Chapter 1: Introduction
- Product Visualization
- Product Visualization Tools
- Appearances
- Display States
- Photorealistic Rendering
- Right Brain Versus Left Brain
- Cameras
- Rendering Results
Chapter 2: Visualization Methods
- Product Visualization Overview
- OpenGL®
- Software OpenGL
- RealView Shadows
- Graphics Cards
- Product Visualization Display Comparison
- Elements of Product Visualization
- Model
- Viewpoint
- Appearances
- Scenes
- Lighting
- Monitor Corrections & Adjustments
Chapter 3: PhotoView 360
- What is the PhotoView 360 Software?
- Starting PhotoView 360
- PhotoView 360 User Interface
- PhotoView 360 Menu
- Render Tools Toolbar
- CommandManager
- DisplayManager
- Appearances, Scenes and Decals Tab
- Getting Help
- Set PhotoView 360 Options
Chapter 4: Basic Visualization Workflow
- The Visualization Process
- Materials and Appearances
- User Interface
- Display Pane
- DisplayManager
- View Appearances
- View Decals
- View Scene, Lights and Cameras
- PhotoView 360 Options
- Task Pane
- Case Study: SpaceNavigator
- Appearances, Scenes and Decals Tab
- Scenes & Scene Library
- Lights
- PhotoView 360 Interface
- Render Preview
- The Rendering Process
- Case Study: Display and Appearances
- Case Study: Appearances from Materials
- Editing Scenes
- Render and Preview Quality
- Case Study: Quality Settings
- Exercise 1: Bracket
- Exercise 2: Screw Driver
Chapter 5: Applying Appearances
- Appearances vs Materials
- Applying Appearances
- PropertyManager for Appearances
- Procedural Versus Texture Appearances
- Procedural Appearances
- Texture Appearances
- Case Study: Computer Monitor
- Stages in the Process
- Perspective View
- Modify Perspective View
- Creating Custom Colors
- Hierarchy Review
- Case Study: The Chess Set
- Appearance Library
- User-defined Appearance Folders
- Tiled images
- Sources of Additional Appearances
- Creating Appearance Folders
- Case Study: Hybrid Appearances
- Assembly Structure
- Custom Hybrid Appearances
- Save Appearance
- Appearance Properties
- Illumination Controls & Dynamic Help
- Exercise 3: Ice Cream Scoop
Chapter 6: Appearance Mapping
- Textures
- Case Study: Texture Mapping
- Texture Mapping
- Texture Orientation
- Mapping Reference
- Mapping Type
- Steps to Correct the Mapping
- Initial Texture Size and Alignment
- Removing Appearances
- Cylindrical Mapping
- Spherical Mapping
- Mapping Adjustments (Mapping by the Numbers)
- Exercise 4: Textures
- Exercise 5: Texture Mapping Practice
Chapter 7: Decals
- Decals
- Case Study: Monitor Face
- Applying Decals
- Decals PropertyManager
- Decal Files
- Decal Mapping
- Case Study: Label Mapping
- Case Study: Multiple Decals
- Adjusting Decals
- Image Masks
- Decal Visibility
- Add a Decal With a Mask
- Decal Order
- Case Study: Gradient Masks
- Exercise 6: Travel Mug
- Exercise 7: Chisel
- Exercise 8: The Clock
Chapter 8: Viewpoint
- ViewPoint
- Positioning the Viewpoint
- Named Views
- Perspective View
- The SolidWorks Camera
- Case Study: Cameras
- Locking the Camera Position
- Camera Lenses
- Field of View
- View Rectangle
- View Rectangle
- Camera Rotation
- Camera Aspect Ratio
- View Area
- Apparent Depth
- Case Study: Apparent Depth
- Standard Lens
- Depth of Field
- Case Study: Setting Depth of Field
- Case Study: Getting Behind the Walls
- Exercise 9: Depth of Field
- Exercise 10: The Assembly Line
Chapter 9: Output Options
- Output Design Intent
- Output Options
- Methods to Increase Rendering Speed
- Render Contours
- Case Study: Contours
- Saving Images to a File
- Case Study: Sales Brochure
- How Many Pixels to Render
- Calculating Correct Number of Pixels
- Output Image Size
- Aspect Ratio
- Scaling Up
- Scaling Down
- Screen Presentations
- Case Study: PowerPoint®
- Case Study: Alpha Channel
- Save Layered Image
- Scheduled Renderings
- Case Study: Render Scheduling
- Exercise 11: Product Information Sheet
- Exercise 12: PowerPoint® Slide
- Exercise 13: Contours
- Exercise 14: Render Scheduling
Chapter 10: Scenes and Lighting
- Scenes and Lighting
- Scenery Choices
- Scenery Examples
- Scene Selection
- Edit Scene PropertyManager
- Scene Library
- Case Study: Scenery
- Lighting
- Scene Floors
- Light Properties
- Show Lights
- Lighting Coordinates
- Positioning Lights
- Shadow Properties
- Exercise 15: Stapler
- Exercise 16: Space Navigator
Chapter 11: Display States and Configurations
- Rendering Using Display States and Configurations
- Display States
- Configurations
- Display States or Configurations?
- Appearance Hierarchy in an Assembly
- Case Study: Part Display States – The Chessboard
- Case Study: Assembly Configurations – The Locking Pin
- Case Study: Watches
- Fine Tuning
- Image Evaluation
- Adjustments
- Exercise 17: Lighter
- Exercise 18: Lighter Display States
- Exercise 19: Display States and Configurations
- Exercise 20: Clocks
Chapter 12: Advanced Lighting
- Lighting Concepts
- Rendering Basics
- Lighting Methods
- Direct Lighting
- Lighting Schemes
- Photographic Lighting
- Shadows
- Case Study: Lighting Principles
- Ambient Light
- Indirect Lighting
- Case Study: Illumination Controls
- Case Study: Photo Studios and Area Lights
- Case Study: Flashlight
- Surface Finish
- Surface Finish Controls
- Bump Mapping
- Displacement Mapping
- Point Light or Spot Light?
- Spot Lights
- PhotoView 360 Light Characteristics
- Brightness
- Soft Edge
- Spot light radius
- Shadow quality
- Fog
- Case Study: Caustics
- Bloom
- Exercise 21: Watch
- Exercise 22: The Book Light
Chapter 13: Reflective and Transparent Appearances
- Reflections
- Environments
- Case Study: Environments
- Case Study: Kitchen Scene
- Reflection and Refraction Options
- Secondary Reflections
- Ray Tracing Depth
- Refractions
- Liquids
- Exercise 23: Workbench
- Exercise 24: Lotion Bottle
Chapter 14: PhotoView 360 Gallery
Appendix A: Color
- Color
- Visible Light
- CIE 1931 Chromaticity Diagram
- Limitations of Media
- Color Wheel
- Primary Colors
- Secondary Colors
- Tertiary Colors
- Color Terms
- Additive and Subtractive Colors
- Color Models
- RGB Color Model
- HSV Color Model
- CMYK Color Model
- Color Depth
- Understanding RGB Color
- HSV Model Definitions
- Hue
- Saturation
- Value
- RGB to HSV Transition
- Defining Color in Design Tables
- Defining Colors in Hexadecimal
- Where do you find color schemes?
- Color Matching Systems
- Color on the Web
Appendix B: Illumination Settings
- Appearance Properties
- Common Controls
- Diffuse Amount
- Specular Amount
- Diffuse versus Specular
- Specular Color
- Specular Spread
- Reflection Amount
- Blurry Reflections
- Transparency Amount
- Luminous Intensity
- Additional Controls
- Index of Refraction
- Refraction Roughness
Appendix C: Surface Finish
- Surface Finish
- Surface Finish Controls
- Surface Finish Examples
- Brushed
- Sandblasted
- Burnished
- Casting
- Machined
- Diamond Treadplate
- Treadplate 1
- Treadplate 2
- Knurled
- Dimpled
- Chainlink
- Wrought
- Rough 1
- Rough 2
Appendix D: Hardware & PhotoView 360 Performance
- Hardware and PhotoView 360 Performance
- Central Processing Unit (CPU)
- Random Access Memory (RAM)
- Operating Systems
- 32 Bit Operating Systems
- The 3 Gigabyte Switch
- 64 Bit Operating Systems
- Graphics Cards

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