PhotoWorks Step-By-Step
Self-Paced Learning Guide
A self-study guide to photorealistic rendering. Learn the fundamentals of PhotoWorks® at your own speed, as you progress from simple to more complex renderings.
Course details and prerequisites:
Type: Reference Book/Manual
Level: Intermediate
Price: $94.00, Purchase Online
Recommended Prerequisites:
- Attended the SolidWorks Essentials or equivalent level of knowledge
- At least one month of experience using the software
After the training you will be able to:
- Understand how to use the Motion-Manager to create assembly animations in SolidWorks
- Create walk-through animations with the use of a camera
- Utilize SolidWorks Physical Dynamics and Collision Detection for animations
Book Features
- Unlock the full power of SolidWorks® design tools with the helpful instructions and tips available only from technical training experts on staff with Dassault Systèmes SolidWorks Corp.
- Build your skills and confidence quickly with 45 easy-to-understand tutorials and practice exercises, each building upon the previous lesson.
- Reinforce your new skills with the accompanying CD, which features time-saving project files for tutorials and practice exercises.
- Learn at your own pace - review each lesson as often as you want or quickly move on to the next lesson.
- Follow along with more than 1000 full-color images and screen captures that serve as easy-to-understand visual cues.
Course Outline
Chapter 1: Introduction
- About This Book
- What is Photorealistic Rendering?
- Right Brain Versus Left Brain
- What's This Book About?
- Cameras
- Rendering Results
- PhotoWorks®
Chapter 2: Getting Started
- What is the PhotoWorks Software?
- Starting PhotoWorks
- PhotoWorks User Interface
- Getting Help
- Options
Chapter 3: Basic Part Rendering
- PhotoWorks Rendering
- Materials
- PhotoWorks Scenes
- PhotoWorks Material Editor
- Rendering
- Sub-image Rendering
- PhotoWorks Scene Editor
- Editing PhotoWorks Properties
- Monitor Corrections
Chapter 4: Textures and Scenes
- Introduction
- Textures
- Texture Part
- Default Scene
- Texture Mapping
- Texture Orientation
- Perspective View
- Scenes
- Lighting
- Mapping Adjustments
Chapter 5: Scenery, Lighting and Decals
- Creating Custom Colors
- Decals
- Decal Mapping
- Scenery
- Lighting
- Shadows
Chapter 6: Assemblies and Configurations
- Rendering Assemblies
- Material Hierarchy in an Assembly
- RenderManager Conventions
- Applying Materials to Scenery
- Spot Lights
Chapter 7: PhotoWorks® Studio
- PhotoWorks Studio
- SolidWorks Materials
Chapter 8: Output Options
- Output Design Intent
- Output Options
- Render to the Screen
- Render Contours
- Render to a Printer
- Rendering Images to a File
- Screen Presentations
- PowerPoint®
- Alpha Channels
Chapter 9: Materials, Scenes and Lighting
- Overview
- Material Library
- Scene Library
- View Image File
- Creating Material Folders
- Embedding Materials
- Linking Material
- Illumination
- Organizing Files
- The Table Lamp
- Point Lights
- Lighting Colors
- Background Images
- Save Scene
- Transporting Files
- Active Custom Folder
- PhotoWorks Legacy Data
Chapter 10: Lighting Effects
- Rendering Basics
- Lighting Principles
- Ambient Light
- Indirect Lighting
- Case Study: Flashlight
- Lighting Characteristics
- PhotoWorks Light Characteristics
- Foreground Effects
- Reflections
- Secondary Reflections
- Environments
Chapter 11: Fine Tuning
- Lighting Concepts
- Global Illumination
- Setting Up Global Illumination
- Caustics
- Glass and Liquids
- Using Contours
Chapter 12: The Camera
- The SolidWorks Camera
- Establishing a Viewpoint
- Apparent Depth
- Standard Lens
- Depth of Field
Appendix
- PhotoWorks Gallery
