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SolidWorks MotionManager Step-By-Step

Self-Paced Learning Guide

A self-study guide to animating 3D CAD assemblies. Learn the fundamentals of SolidWorks MotionManager (Formerly SolidWorks MotionManager) at your own speed, as you progress from simple to more complex animations.

 

Course details and prerequisites:

Type: Reference Book/Manual
Level: Intermediate
Price: $47.00, Purchase Online

Recommended Prerequisites:

  • Attended the SolidWorks Essentials or equivalent level of knowledge
  • At least one month of experience using the software
After the training you will be able to:
  • Understand how to use the Motion-Manager to create assembly animations in SolidWorks
  • Create walk-through animations with the use of a camera
  • Utilize SolidWorks Physical Dynamics and Collision Detection for animations

 

Book Features

  • Unlock the full power of SolidWorks® design tools with the helpful instructions and tips available only from technical training experts on staff with Dassault Systèmes SolidWorks Corp.
  • Build your skills and confidence quickly with 24 easy-to-understand tutorials and practice exercises, each building upon the previous lesson.
  • Reinforce your new skills with the accompanying CD, which features time-saving project files for tutorials and practice exercises.
  • Learn at your own pace - review each lesson as often as you want or quickly move on to the next lesson.
  • Follow along with more than 400 full-color images and screen captures that serve as easy-to-understand visual cues.

 

Course Outline

Chapter 1: Introduction

  • About This Book
  • What is the SolidWorks MotionManager software?
  • MotionManager Pane
  • MotionManager User Interface
  • Getting Help
  • MotionManager Tips

Chapter 2: Basic Animations

  • Basic Animations
  • Stages in the Process
  • Storyboard
  • Animation Wizard
  • View Orientation
  • Interpolation Modes
  • Recording Animations

Chapter 3: Editing the Timeline

  • Editing the Timeline
  • Storyboard
  • Timeline Symbols
  • Changing Displays and Appearances

Chapter 4: View Orientations

  • View Orientations
  • Storyboard
  • View Orientation States
  • View Orientation Changes
  • Component Visibility Changes

Chapter 5: Component Motion

  • Component Motion
  • Storyboard
  • Dragging a Component
  • Using Simulation Elements to Create Animations

Chapter 6: Component Collisions

  • Component Collisions
  • Storyboards
  • Check Interference Over Time
  • Collision Detection
  • Physical Dynamics

Chapter 7: Free Component Motion

  • Free Component Motion
  • Storyboard
  • Move and Rotate Component
  • Triad
  • Reverse Path

Chapter 8: Advanced Topic

  • Advanced Topics
  • Storyboard
  • Using In-context Parts
  • Animating Sub-assemblies
  • Driving Animations with Angle or Distance Mates
  • MotionManager Filters
  • The PhotoWorks® Buffer
  • Saving a Series of Images

Chapter 9: Introduction to Cameras

  • Introduction to Cameras
  • Topics
  • Camera Options
  • Adding a Camera
  • Camera Position
  • Editing a Camera
  • Multiple Cameras
  • Cameras in an Animation

Chapter 10: Using Camera Sleds in Animation

  • Using Camera Sleds in Animation
  • Topics
  • Storyboard
  • Using a Camera Sled
  • The Camera and Camera Sled

Chapter 11: Walk-through Animations

  • Using Cameras in Animations
  • Topics
  • Storyboard
  • Walk-through Animations
  • Walk-through with a Fixed Location
  • Walk-through Using Only a Camera
  • Camera Aimed Along Path

 




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