SOLIDWORKS Visualize Rendering

SOLIDWORKS Instructor Led Training

In the SOLIDWORKS Visualize course you will learn how to work with 3D CAD models to create unique photorealistic renderings for electronic and paper output.

The course is designed around a process or task based approach to training rather than focusing on individual features and functions. Case studies are used to illustrate processes, allowing you to learn the necessary commands and workflows to set-up, manage and complete any rendering task.

 

Course details and prerequisites:

Duration: 2 Days
OR Online: 3 Days (4 hours/day) 
Type: Instructor Led
Level: Intermediate

Prerequisites:

After the training you will be able to:
  • Create renderings of your Part and Assembly documents
  • Apply scenes and lighting
  • Apply advanced visual effects
  • Create and apply decals to your models
  • Use cameras effectively
  • Application of sun studies
  • Advanced scenes & lighting
  • Basic/Advanced Animation/Motion

 

Course Outline

Lesson 1: Photorealistic Rendering Concepts

  • The history of Product Visualization Tools
  • What is Photorealistic Rendering
  • Right Brain vs Left Brain
  • How IRay Engine and Visualize Core Works
  • The Importance of Using Certified Graphics Card
  • Intro to the UI/Basic Workflow
  • Normal Mode

Lesson 2: Visualization and Modes

  • The typical Visualization Process
  • What makes a Quality Render
    • Refraction
    • Reflectivity
    • Irradiance
    • Anti-Aliasing
  • Case Study

Lesson 3: Materials and Scenes

  • Introduction to Applying and Managing Appearances
  • Introduction to Applying and Managing Scenes
    • Scenery Selection
    • Scene World Library
    • Using Plates
  • Creating Custom Materials (Library Customization)
  • Case Study

Lesson 4: Object Manipulation

  • Translation of Objects
  • Pivoting
  • Scaling
  • Part Groups
  • Advanced Modeling Features
    • Model Sets
      • Multi View Port Comparison
      • Attaching Cameras
    • Configurations
    • Multiple Viewports (Dual, Quad, Orthographic)
    • Part Splitting
  • Case Study

Lesson 5: Cameras in SolidWorks Visualize

  • Creating Cameras
    • Standard Lens
    • Depth of Field
    • Setting the Depth of Field
  • Named Views
  • Rule of Thirds
  • Mulit-Viewports
  • Camera Movement
  • Post Processing Options
  • Bloom
  • Motion Blur
  • Camera Optics
    • Real-Time Customizable Photographic camera filters
    • Follow and aim cameras and objects
    • Real world camera positioning
    • Region Rendering
    • FBX Camera Export
  • Case Study

Lesson 6: Working with Texture Mapping and Decals

  • Several Workflows for Applying Appearances (World Library)
  • Texture Mapping
    • Colour
    • Specular
    • Anisotropic
    • Bump
    • Mapping Modes
  • Appearance Stacking
  • Decal Mapping
    • What are Decals
      • Alpha Channels
    • Multiple Decals
    • Applying Masks
  • Case Study

Lesson 7: Lighting

  • Lighting Concepts and Methods
  • Scene and Environment Lighting
  • Object Lighting
  • Caustics
  • Bloom
  • Advanced Lighting
    • Baked Lighting
    • Time of Day (sun and Sky) lighting
    • Photometric Lights (Point, Spot, directional)
    • Raster Object Reflections (Preview Mode)
    • Raster Culling (Preview Mode)
  • Case Study

Lesson 8: Fundamentals of Animation

  • Basic Animation
  • Sun Studies
  • Turntable Case Study
  • Basic Motion Case Study
  • Timeline Overview
  • Using the Ribbon
  • Rotation Animation and Motion Blur
  • Case Study

Lesson 9: Output Options

  • CPU/GPU/Hybrid
  • Output Design Intent
  • Snapshot
  • Output Modes
  • Resolution
  • Quality Setting
  • Preview Renderings
  • Advanced output options
    • Render All Cameras
    • Render Passes
    • VR and Panorama
    • Queue Rendering

 

 

 

Example

Learn how to create and apply decals to your models

Learn how to create and apply decals to your models

Click on the image to enlarge

Example

Apply advanced visual effects

Apply advanced visual effects to your rendered scenes

Click on the image to enlarge