Motion
Suppose you need to make an animation of a 6 degree-of-freedom robot. However you only need to show the end-effector moving from point A to point B to point C, etc. You aren’t concerned with the movement of each joint at the moment. Have you ever tried free-dragging something with six degrees of freedom? I guarantee you will have it flipping around and inverting due to the fact that there are too many positions and orientations possible. As you are looking at a 2-dimensional screen, the robot could be at any depth; and it’s also possible to satisfy the position with the joints inverted. So how would you go about animating this robot? You could run some inverse kinematics to determine each joint position required for the…
It isn’t easy to make a strike in bowling (for me anyways). I also tried an experiment in SW Motion and it was not easy to make a strike in virtual world. I created a model with correct sizes and weights representing the actual bowling…