De SOLIDWORKS à SOLIDWORKS Visualize : tout partir de zéro – Déroulement et conseils

Article by Jamal Bakari updated December 4, 2024

Article

In this article, I’ll show you from beginning to end, how to make the picture below from SOLIDWORKS to SOLIDWORKS Visualize for the final render. This workflow was inspired by some recent questions that we’ve received from our clients. This is step-by-step but will require some familiarity with both software packages.

Example rendering

Example rendering

Making The Cup

We’re going to start the part file with a sketch on the Front Plane. The cup will be above the origin so that I can put the table below it. I plan on making this a multi-body part but can also be done as an assembly.

Starting the sketch

Starting the sketch

Since this is a quick project for demonstration purposes, I’ll just quickly sketch the cup’s profile. Notice how I’m placing the profile right above the origin.

Profil de l'esquisse

Profil de l'esquisse

I’ll add dimensions so that it is fully defined. This is a good habit to have especially when you have to make changes in the future.

Dimensions added

Dimensions added

One of the great things about SOLIDWORKS is that you can use the same sketch multiple times. I’m going to throw in the cup’s handle profile as well. I made it with a simple arc, but it could have been a spline. Note that I have the handle’s profile inside the cup instead of just outside of it. This is intentional.

Creating cup handle

Creating cup handle

Since the sketch has a closed profile, I’m able to select that for the revolve.

Revolved sketch

Revolved sketch

For the handle, we can go back and use the “Cup Sketch.” Make sure “Merge result” is selected so that the handle merges with the cup. We use the Thin Feature Option to make a 3D shape from an extruded arc.

Merge handle to cup

Merge handle to cup

I’ve added a basic fillet to the handle.

Adding fillets to finish

Adding fillets to finish

Making the Liquid

I then create a plane that will make for the top level of the liquid. Notice how this plane is defined by the distance from the top plane, it needs no other reference.

New sketch plane

New sketch plane

It’s time to make a sketch on that plane.

Add another sketch

Add another sketch

Using Intersection Curve, SOLIDWORKS uses the face ID of the cup to determine the shape as it intersects the liquid plane.

Using Intersection Curve

Using Intersection Curve

Using a Boss-Extrude, we can use the Up To Body direction to fill the cup. Notice we turn “Merge result” off so that it does not become the cup.

Using a Boss-Extrude

Using a Boss-Extrude

I add an orange juice appearance as a placeholder to the liquid volume. You want to make sure that the appearances are unique for Visualize.

Add an orange juice appearance

Add an orange juice appearance

Since Instant3D is on, I can quickly make adjustments to the distance of the plane and the volume of liquid in the cup.

 

As I prepare for Visualize, I make sure the features are labeled. This is to make it easier to go back and make changes especially if this project will be passed to someone else.

Label features

Label features

I use the Top Plane to make a basic rectangle for the table.

Creating table top

Creating table top

Making The Table

Since this is at the origin, I only have to extrude downward. Notice how I have Merge Result turned on.

Extrude sketch for table top

Extrude sketch for table top

The table becomes a part of the cup, that is NOT what we want. We can see the Solid Body count is two (2) when it should be three (3).

Body merged

Body merged

It’s a quick fix to go back in the tree to fix this.

Disable merge

Disable merge

Now, the Solid Body count looks good. We name the features because it’s a good habit.

Name new features

Name new features

Last, we added a wood material to the table’s body for Visualize. We again want all three materials to be unique, this will make our life easier in the future.

“Export Simple” using the Visualize Add-in will quickly transition from one program to the other.

Adding SOLIDWORKS material

Adding SOLIDWORKS material

Moving to SOLIDWORKS Visualize

We see our project in the new program and get to changing the environment using the “File Libraries” tab.

Access file libraries

Access file libraries

We’re going to change our Environment to the Villa Interior.

Apply an environment

Apply an environment

In the Environments tab, we turn off the back plate’s visibility and toggle the Flatten Floor checkbox. This is so that the project can reflect the environment correctly.

Apply reflection

Apply reflection

Let’s adjust the camera to get a good angle, but we see that the handle can’t be seen.

Adjust the camera view

Adjust the camera view

I use the object manipulation tools to rotate the cup so that the handle can be seen.

Object manipulation

Object manipulation

You want to make sure that your selection color matches. In this case, we want to match blue with blue as the magenta will select ALL of the bodies in the project when we only want the cup to be selected.

Color matching

Color matching

From the “File Libraries” Tab we can click and drag our final appearances to the bodies. Notice how this new wood appearance better reflects the outside environment.

Apply final appearances

Apply final appearances

For final touches, we change the appearance of the liquid and the cup. I don’t think anyone would mind me using beer instead of coffee…

With that, we can press Ctrl +R for the render. I used the Full HD preset.

Change appearance of the liquid

Change appearance of the liquid

And there we have it, the final render! I used the Full HD preset, but you can use what you’d like.

Final render

Final render

Learn more about going from SOLIDWORKS to SOLIDWORKS Visualize

To learn even more about SOLIDWORKS and SOLIDWORKS Visualize, check out our live online training courses.

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Jamal Bakari