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Direct Editing, a SOLIDWORKS Conceptual Designer Tutorial [VIDEO]

I really like the local “Convert to Direct Edit” functionality of SOLIDWORKS Mechanical Conceptual. It means that you do not need to lose the whole recipe of the product, but only replace selected feature(s) with direct edit entities. The whole Direct Editing (also called Direct Modeling) process…

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SolidWorks: Animating a 6DOF Robot from Point to Point [VIDEO]

Suppose you need to make an animation of a 6 degree-of-freedom robot. However you only need to show the end-effector moving from point A to point B to point C, etc. You aren’t concerned with the movement of each joint at the moment. Have you ever tried free-dragging something with six degrees of freedom? I guarantee you will have it flipping around and inverting due to the fact that there are too many positions and orientations possible. As you are looking at a 2-dimensional screen, the robot could be at any depth; and it’s also possible to satisfy the position with the joints inverted. So how would you go about animating this robot? You could run some inverse kinematics to determine each joint position required for the…

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