SOLIDWORKS Motion Study
SOLIDWORKS Animations have an option called Autokey. This can be useful for simple animations where you enable the option, click somewhere along the timebar and then drag components. It will add keys for all components that moved for its final position at that time step. …
SOLIDWORKS animations give life to your models. These can be exported to various file types. Prior versions only allowed exporting as AVI (video), BMP (images) or TGA (images) files. SOLIDWORKS 2019 has added additional common formats which is useful in many situations. Video formats: *.avi…
SOLIDWORKS animations and motion studies can be saved as a video (AVI file). The PhotoView 360 renderer helps add realism to the animation with an option for Motion Blur. This dynamic blurring visual effect gives more life to a moving object, making it seem that much…
Appearances in a SOLIDWORKS Motion Study (animation) tend to return after being deleted if the corresponding animation key is not updated. In the example shown below, subassembly components appear in different colours. In the motion study, the same subassembly has an appearance override. Removing subassembly appearance from…
In a SOLIDWORKS animation (motion study), the position of a key point on the time frame indicates the beginning or the end of a motion or a property change. Dragging key points left or right changes the duration of a motion. To scale entire SOLIDWORKS…
Suppose you need to make an animation of a 6 degree-of-freedom robot. However you only need to show the end-effector moving from point A to point B to point C, etc. You aren’t concerned with the movement of each joint at the moment. Have you ever tried free-dragging something with six degrees of freedom? I guarantee you will have it flipping around and inverting due to the fact that there are too many positions and orientations possible. As you are looking at a 2-dimensional screen, the robot could be at any depth; and it’s also possible to satisfy the position with the joints inverted. So how would you go about animating this robot? You could run some inverse kinematics to determine each joint position required for the…