Articles by: Wayne Chen, CSWP

SOLIDWORKS Property Tab Builder

Custom Properties Tab

If you haven’t heard of property tab builder in SolidWorks, it is utilized to define a list of properties to allow the users to input the values when a model is created.  It eliminates the extra steps to go to File -> Properties, and manually type in property names and values. To begin creating the property tab, first create any new file in SolidWorks, and then go to the task pane on the right hand side.  The very last tab is the location to create the property tab. A new window called property tab builder will pop up.  The left column is a list of types of properties can be used.  The middle column is what will be shown in SolidWorks when the property tab is ready.  The right column is the options/settings for each parameter.  When the entire middle column is highlighted (yellowish color), users can choose what type of…

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Bowling in SolidWorks Motion

It isn’t easy to make a strike in bowling (for me anyways).  I also tried an experiment in SW Motion and it was not easy to make a strike in virtual world. I created a model with correct sizes and weights representing the actual bowling environment.

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Beam Element Improvement in SOLIDWORKS Simulation

There are some improvements I would like to talk about for beam element in SolidWorks 2012. Let’s use the particle separator model as example.  The machine has solid and shell elements.  The majority of the structure has beam elements.  At the bottom, 4 plates are meshed as solids.

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Basic Knowledge of SolidWorks Drawing Templates & Sheet Formats

For people who are new to SolidWorks, and want to setup some standard templates, this will be a good article to start with. The background information stored in a new drawing file is from two locations – drawing template and sheet format. Sheet format stores the sheet size, scale, title block, etc.  Basically what you see in a new drawing file (no views inserted yet) is controlled by sheet format.  File name extension is “.SLDDRT”. Drawing template includes drafting standards – font sizes, dimension, annotation styles, etc., AND a link to the sheet format (optional).  If there is no link, you will start with an empty sheet and you can choose a sheet format manually.  File name extension is “.DRWDOT”. To create/modify sheet formats To create/modify sheet formats, users are encouraged to open the default files made by SolidWorks.  File -> New -> Drawing, under the “templates” tab.  This is…

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How to import Sheet Metal Geometry into SOLIDWORKS from STEP, Parasolid, IGES etc.

Importing model geometry can be a real pain if you don’t know how to apply some tricks.  We will take a look at a few techniques for SOLIDWORKS sheet metal import. Import Geometry When geometry is imported into SOLIDWORKS, a dialog appears and asks you to run “Import Diagnostics”. We will go ahead and run the SOLIDWORKS Sheet Metal import to see what happens. It appears that there are 22 faulty faces in the geometry (figure below).  Before we try to repair all errors, we can check where the locations of these errors are.  All the faulty faces seem to be located around the edge flanges on the 4 corners. Now when we look closer, we will find that the flange faces are “coincident” (figure below) by using measure tool.  SolidWorks, or more accurately the ParaSolid kernel it’s built on, does not like “coincident” faces within a single body, that’s…

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Advanced Modeling: Degenerate Surface

Surfacing technique is a very powerful one.  It can help users create complex shapes, but it can also cause geometry problems if you are not careful. Let’s talk about one type of surface which will give you trouble when you attempt to thicken the surface to make a solid – “the degenerate surface”. For the example, I am creating a lofted surface with two curves:

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PhotoView 360 Rendered Animation in SOLIDWORKS

PhotoView 360 Rendered Animation

If you like my previous post about a rendered cruise boat video, you should see PhotoView 360 Rendered Animation too. The Javelin office just moved to a new location earlier this year, so I decided to make something interesting about the new office building.  Please take a look at the video below. Here are some rendered images of the animation:   A few topics that I would like to discuss about the model setup: 1. The pages in the book – only the top few pages are individual components.  The rest of them are one body with texture.  This keeps my assembly simple. 2. Angular mate between pages – I used “limit mate” for the pages.  The trick here is to make sure the range of motion is below 180 degrees.  Why? If  >180 degrees is allowed, funky things will happen to the popup sections because: for example 181 degrees…

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3D Printing Project – Wall-E (Part II)

Continuing from Part 1 of my Wall-E project…One of the most import pieces in the Wall-E, body, is finally printed.  It determines how the limbs and the head are connected.  In addition, I printed the other leg and one arm. Allow me to explain the functions/mechanisms of the Wall-E model so far: The arms can be moved around along the groove on the body.  The hand pieces are joined by pins so they are moveable as well. The front of Wall-E can be opened. The retractable hook at the back is for Wall-E’s back pack! The tracks can be removed and the legs can be hidden below Wall-E’s body. The platform which holds the head can be lowered down into the body. Solar panel (not printed yet)! I decided to print all in matte surface finish, which will give me consistent appearance everywhere. Difficulties that I ran into: There are…

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