Bowling in SolidWorks Motion

Article by Wayne Chen, CSWP updated March 19, 2012


It isn’t easy to make a strike in bowling (for me anyways).  I also tried an experiment in SW Motion and it was not easy to make a strike in virtual world.

I created a model with correct sizes and weights representing the actual bowling environment.

That was the easy part.  The tricky part is to setup the motion.  I spent most of my time adjusting the friction coefficient to make a strike.  Friction is set up in the solid body contact properties.  The rotary motor is applied on the bowling ball to throw a curve ball.

After a few hours of tweaking, I finally got a strike!  The video is here.

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Wayne Chen, CSWP